Qussi̊ Ji̊ Qi̊v (/qus/ /si̘/ [trophy] [great (excellent)]) is a subtropical Large City located in the Vātuchàjù Region of the Tetburland.
The name Qussi̊ Ji̊ Qi̊v is derived from the Sylvin language, as Qussi̊ Ji̊ Qi̊v was founded by Shesmê, who was culturaly Tauran.
Climate
Qussi̊ Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 25°C (77°F). Qussi̊ Ji̊ Qi̊v receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Qussi̊ Ji̊ Qi̊v covers an area of nearly 195 km2 (78 mi2), and an average elevation of 2958 m (9704 ft) above sea level.
Overview
Qussi̊ Ji̊ Qi̊v was founded durring the late 12th century in fall of the year 1094, by Shesmê. The establishment of Qussi̊ Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Qussi̊ Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.
Qussi̊ Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qussi̊ Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Qussi̊ Ji̊ Qi̊v is buildings folow an organic layout of restrictive paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Qussi̊ Ji̊ Qi̊v's millitarily questionable fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look around Qussi̊ Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Qussi̊ Ji̊ Qi̊v long.
Civic Infrastructure
Qussi̊ Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qussi̊ Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qussi̊ Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qussi̊ Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qussi̊ Ji̊ Qi̊v's parks.
Qussi̊ Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qussi̊ Ji̊ Qi̊v.
Qussi̊ Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qussi̊ Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qussi̊ Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qussi̊ Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qussi̊ Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qussi̊ Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qussi̊ Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qussi̊ Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Qussi̊ Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Qussi̊ Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qussi̊ Ji̊ Qi̊v's grid is powered by a god's will and kindness.
Qussi̊ Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qussi̊ Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Qussi̊ Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qussi̊ Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qussi̊ Ji̊ Qi̊v's natural decorations nor waterways.
Qussi̊ Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qussi̊ Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qussi̊ Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qussi̊ Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Qussi̊ Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Qussi̊ Ji̊ Qi̊v every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Kamadan near Qussi̊ Ji̊ Qi̊v are known to be more aggressive than normal.
Qussi̊ Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Conjuration energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 86
Farmers: 132
Farm Laborer: 231
Hunters: 165
Milk Maids: 118
Ranchers: 58
Ranch Hands: 123
Shepherds: 112
Farmland: 186423 m2
Cattle and Similar Creatures: 11564
Poultry: 138777
Swine: 9251
Sheep: 462
Goats: 92
Horses, Mounts, and Beasts of Burden: 4625
Craftsmen
Arms and Toolmakers: 98
Blacksmiths: 102
Bookbinders: 57
Buckle-makers: 61
Cabinetmakers: 110
Candlemakers: 159
Carpenters: 138
Clothmakers: 132
Coach and Harness Makers: 48
Coopers: 115
Copper, Brass, Tin, Zinc, and Lead Workers: 62
Copyists: 44
Cutlers: 38
Fabricworkers: 107
Farrier: 250
Furriers: 29
Glassworkers: 192
Gunsmiths: 95
Harness-Makers: 44
Hatters: 89
Hosiery Workers: 34
Jewelers: 53
Leatherwrights: 110
Locksmiths: 46
Matchstick makers: 70
Musical Instrument Makers: 66
Painters, Structures and Fixtures: 57
Paper Workers: 67
Plasterers: 64
Pursemakers: 81
Roofers: 46
Ropemakers: 47
Rugmakers: 44
Saddlers: 85
Scabbardmakers: 101
Scalemakers: 48
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 44
Shoemakers: 44
Soap and Tallow Workers: 162
Tailors: 280
Tanners: 62
Upholsterers: 66
Watchmakers: 63
Weavers: 125
Whitesmiths: 36
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 32
Beer-Sellers: 61
Booksellers: 73
Butchers: 115
Chandlers: 112
Chicken Butchers: 130
Entrepreneurs: 49
Fine Clothiers: 121
Fishmongers: 132
Florists: 28
Potion Sellers: 82
Resellers: 220
Spice Merchants: 62
Wine-sellers: 102
Wheelwright: 68
Woodsellers: 44
Service workers
Bakers: 256
Barbers: 215
Coachmen: 68
Cooks: 171
Doctors: 97
Gamekeepers: 77
Grooms: 41
Hairdressers: 159
Healers: 138
Housekeepers: 140
Housemaids: 231
House Stewards: 128
Inns: 45
Laundry maids: 87
Maidservants: 154
Nursery Maids: 81
Pastrycooks: 165
Restaurateur: 201
Tavern Keepers: 231
Specialized Laborer
Ashworkers: 65
Bleachers: 41
Chemical Workers: 26
Coal Heavers: 88
In-Town Couriers: 107
Long Haul Couriers: 105
Dockyard Workers: 96
Gas Workers: 22
Hay Merchants: 39
Leech Collectors: 120
Millers: 107
Miners: 102
Oilmen and Polishers: 70
Postmen: 107
Pure Finder: 58
Skinners: 132
Sugar Refiners: 27
Tosher: 75
Warehousemen: 140
Watercarriers: 97
Watermen, Bargemen, etc.: 128
Skilled Laborers
Accountants: 61
Alchemist: 68
Clerk: 90
Dentists: 44
Educators: 126
Engineers: 68
Gardeners: 44
Mages: 35
Plumbers: 49
Pharmacist: 57
Professors: 20
Scientists: 35
Wizards: 20
Civil Servants
Adventurers: 44
Bankers: 60
Civil Clerks: 102
Civic Iudex: 52
Consultants: 29
Exorcist: 105
Fixers: 55
Kami Clerk: 88
Landlords: 88
Lawyers: 54
Legend Keepers: 78
Militia Officers: 420
Monks, Monastic: 144
Monks, Civic: 159
Historian, Oral: 96
Historian, Textual: 52
Policemen, Sheriffs, etc.: 105
Priests: 210
Rangers: 62
Rat Catchers: 68
Scholars: 77
Spiritualist: 88
Slayers: 25
Storytellers: 181
Military Officers: 171
Cottage Industries
Brewers: 136
Comfort Services: 177
Enchanters: 52
Herbalists: 54
Jaminators: 165
Needleworkers: 149
Potters: 79
Preserve Makers: 136
Quilters: 67
Seamsters: 243
Spinners: 128
Tinker: 51
Weaver: 118
Artists
Actors: 48
Architects: 18
Bards: 70
Costumers: 28
Dancers: 54
Drafters: 30
Engravers: 37
Fine Furniture Carpenters: 22
Glaziers: 47
Inlayers: 44
Musicians: 144
Painters, Art: 23
Playwrights: 48
Sculptors, Art: 39
Wood Carvers: 177
Writers: 144
Produce Industries
Butter Churners: 149
Canners: 154
Cheesmakers: 177
Ice Merchants: 20
Millers: 100
Picklers: 73
Smokers: 56
Stockmakers: 51
Tobacconists: 73
Tallowmakers: 115
17564 of Qussi̊ Ji̊ Qi̊v's population work within a Foundational Occupation.
939 work in Agriculture
3900 work as Craftsmen
1462 work as Merchants
2685 work as Service Workers
1752 work as General Laborers
717 work as Skilled Laborers
2613 work as Civil Servants
1555 work in Cottage Industries
973 work as Artists
968 work in Produce Industries
26845 of Qussi̊ Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1850 (4%) are noncontributers.
Points of Interest
The center of Qussi̊ Ji̊ Qi̊v's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a dragon and brought its hoard to Qussi̊ Ji̊ Qi̊v, where it was shared with all. was immortalized in song for this deed.